Immersive browser-based scenes built with Three.js and TypeScript—product storytelling, branded worlds, and interactive spaces that load fast and feel intentional, not gimmicky.
Charts, diagrams, and explorable views that make complex data legible for operators and executives. Grounded in real product work on analytics-heavy and security-adjacent platforms.
Map-driven interfaces for exploration, filtering, and drill-down—performance-minded UIs that stay clear when datasets and zoom levels change.
Dense console and dashboard experiences in React: sensible information hierarchy, resilient components, and UX that holds up under power users and long sessions.
Guided walkthroughs that combine 3D or panoramic presentation with clear narrative—onboarding, sales demos, or marketing experiences that answer “what is this?” in minutes.
three.js
TypeScript
React
Node.js
Figma
Kickoff meeting, creative brief, alignment on problem and solution.
Sitemap, wireframe, metrics, goals.
High fidelity design and development.
Hosting and domain setup, social media push, SEO and analytics dashboards.
I'm Dan, a designer and developer in Ann Arbor, Michigan. During my time at Amazon and Oracle I led UX projects for cloud consoles. I've worked on UI for services in the security, networking and storage spaces.
Earlier in my career, I did visual design work at digital creative agencies for companies like Mattel and Nickelodeon. Since I was young, I've considered myself more creative than technical. In recent years I've found myself working more in code than in pixels, and I'm looking for a path back into a creative and visual role.
As a generalist, my dream projects are ones where I get to work on the visual design and implementation. Pixel Ramp is my imaginary studio where I take on projects for small clients and run them end to end, from ideation through design and execution. This project is my first step back into the world of visual design after years of toil in the code mines.